If you release Y through a couple of enemies, then repress it right on a ledge (or even after you fall off), you will blast forward with a new roll at a much faster speed and be able to clear large gaps with ease. Mine Cart Carnage takes place in a mine shaft where Donkey Kong and Diddy Kong must ride a Mine Cart across a series of rail segments. The end score is based on the following rubric: The game then tallies up the points and rates the player on a ribbon scale of "D" through "S", with "D" being the lowest and "S" being the highest, just above an "A" rank. WARP! There's one more thing that can be done with rolling. Donkey Kong Country Speedrunning Wiki. "Can we get off? Essentially, when you execute a roll on the same frame that you land on an enemy, the game bugs out and sends the Kongs flying -- literally. Will you be the first? When mounting Enguarde, press up and B right before landing on him to get a faster start. The speed boosts above only apply if you are holding down Y when you roll into the enemy. The mini-game's objective is for the Kongs to complete a level and score as many points as possible. As such, you are only able to perform it in certain areas, and not many of them are actually useful in a speedrun. ", "I've always dreamed of being faster than the camera. Basically its a frame perfect trick in normal platforms but in ice physics the gap is huge . http://www.youtube.com/watch?v=vCMx2ydlazI}}, http://www.youtube.com/watch?v=qNlfSI_V4v8}}, http://www.youtube.com/watch?v=aNRZpiXTODM}}, http://www.youtube.com/watch?v=PBznazZk4kQ}}, http://www.youtube.com/watch?v=K9HOBAJLjMI}}, https://dkc.fandom.com/wiki/DKC_Tricks?oldid=4152, After 4 enemies: 2048 | 2048 (this is the max). Make Donkey Kong and Diddy FLY! {{#ev:youtube|OGo21X-HMSw|560||Example of Enguarde Fast Start}} Any time not spent rolling is generally better spent rolling. Donkey Kong Country - 101% Walkthrough, Part 24 - Trick Track Trek dmp 128 extron electronics, amazon charles dickens classic comics books, mahindra scorpio user manual, composite materials engineering, ni 9209 datasheet national instruments, post reading writing test validation research, The Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest … Warp Barrels are quite useful when found, as they act as quick shortcuts through most of a stage, and are very useful for speed-runs, though often found in well-hidden or plain dangerous locations. Category:Animated images - Donkey Kong Wiki, the encyclopedia about Donkey Kong and Diddy Kong Racing ), and reach the end before the timer reaches zero. After selecting a level, Donkey and Diddy start off with a time limit of one minute. Secondly, extended rolls can let the Kongs roll over much wider gaps than usual. {{#ev:youtube|0wdx3DBPcQA|560||Example of Invisible Barrel }}. It also stops if you run into an object that changes the way your character moves, such as a mine cart. Be quick about it, and watch out for Manky Kong when coming out of the warp. BFB96CD0 Mega-jump for Diddy Kong ***Shortcuts + Barrel Warps*** I will also show you level shortcuts and Barrel warps for the following levels. BLAST-SIDEWAYS: [N] - Trick Track Trek * Visible barrel cannon under the wooden ramp at the midpoint, just before the continue barrel. The Cannonball - Grab it on your way through and meander on over to the other side of the cannon. {{#ev:youtube|glKiPQtx1KY|560||Donkey Example }} The biggest leap of faith since Mine Cart Carnage's warp, all that's needed here is a well executed super-jump (or roll-jump, as I've always called it). You will accelerate up to a set max speed when rolling through a series of enemies; each enemy will increase this max, up to four. By pressing Y as you approach the edge of a tire (before it bounces you upwards), you can roll off the tire instead of jumping. "O": Bounce from the three Neckys to get it. While the Kongs are on the platform, they must avoid several Neckies, Mini-Neckies, and Zingers. While riding a steel keg past an animal buddy, press B+Y to jump on them. It's an interesting glitch called jumprolling (a.k.a. {{#ev:youtube|aNRZpiXTODM|560||http://www.youtube.com/watch?v=aNRZpiXTODM}}. 0:33:35.83 : 101 %. Bounce off any tires (except the one under the bonus level barrel) and hit B and Y at the same time, rapidly, to fly. Donkey Kong Country 3 Tipps und Tricks: Krematoa, Versteckte Welt, Springende Bausteine, Zaubertonne, Das Ende. If you were quick enough, there should now be two blast barrels there, instead of just one. Orang-utan Gang is the fifth stage of the Donkey Kong Country world Vine Valley.This stage is the final jungle stage of Donkey Kong Country. Holding down (or down-right) will allow you to continue jumping after your first jump ends. Rank User Result Date Won; 1: TheVariaSuit. Two enemies first appear in the level, Krushas and millstone-riding Gnawties, the latter of which is the main enemy and obstacle.Millstone Gnawties cannot be defeated and must be avoided. In that case, you want to hold down Y so you get your speed boost right away, since you won't be able to keep it for long. "K": Dodge the falling coconuts while capturing this letter. If you let go of the Y button when you roll into an enemy, you will not gain the speed boost right away. Donkey Kong Country Speedrunning Wiki is a FANDOM Games Community. To climb above the screen while holding onto a rope, hold down and press B. Wiki Content. {{#ev:youtube|B-XhiqibvYw|560||Reptile Rumble}} The base score is limited to 500000 at which point it turns into a blinking yellow text displaying "Max Score". When you are doing a fast crawlspace depending on where you are if you press down + y you will clip forward or backward. This allow you to break some basic mechanics of the game. {{#ev:youtube|qKonDWicXEg|560||Slipslide Ride}} There are a few different ways to gain speed when rolling through enemies. Buttons that work are: A , B , Y and X.It only work in some Versions[1]. Add new page. In Trick Track Trek, the platforms that dropped pretty much instantly in v1.0 no longer do this. "Trick Track Trek". At almost five minutes, this is by far the longest level in the game. If you time your rolls correctly, you can maintain your speed for a long period of time. If you press Y again before that same roll ends, however, you will get the speed boost and restart the duration of your roll. You have to be careful because if some enemy hits you the game will softlock. Enemies provide points when they are defeated. You must be logged in with an active forum account to post comments. Seen in: Snow Barrel Blast, {{#ev:youtube|7VNYCacuQks|560||Boss Damage Boost}}, {{#ev:youtube|30wzFo9qMjM|560||Rambi Damage Boost}}. This trick allow you to pass through enemies, require a good timing . If you jump as you enter a crawlspace, you can stay in the air as you go through it. Filesize: 153.56 KB: Submitters: Simion32, Tonberry2k: Format: PNG (image/png) Size: 11776x512 pixels: Hits: 5,224: Comments: 0: Download this Sheet. Take your favorite fandoms with you and never miss a beat. Another way to increase the length of a roll is to drop to a lower part of the stage. Trick Track Trek Warp In the very first platform in the level, cartwheel off the edge as Diddy and hold the control stick forward to make your jump as far and high as possible. For example, if you press Y to roll, go through an enemy with the button released, then repress it a moment later, you will gain speed up to 1408. Despite hugging the wall in the end, it was faster than to walk into it, as the speed would have ran off. The Game Boy Advance remake of Donkey Kong Country 2: Diddy's Kong Quest has a time attack mode called Diddy's Dash, which is loosely based on DK Attack. Previous Sheet | Next Sheet . This lies in tandem with another technique: the extended roll. Donkey Kong Country Speedrunning Wiki; Belcha's Barn; DKC1Leaderboards; Tree Top Town; Trick Track Trek; Tricks ; Tyrant Twin Tussle; Level. Seen in: Bouncy Bonanza, Tree Top Town, Temple Tempest, Rope Bridge Rumble, Oil Drum Alley, Mine Cart Madness, Blackout Basement, Loopy Lights and Platform Perils. Appears in: Donkey Kong Country: Time limit: One minute Prize: Points DK Attack is a time attack mode in Donkey Kong Country's Game Boy Advance remake. DK Attack is a time attack mode in Donkey Kong Country's Game Boy Advance remake. The distance you travel is always the same on a normal roll; however, if you fall off an edge, you will keep rolling until you hit the ground (you keep speed while in the air), and then the normal roll distance after that. Trick Track Trek: Acquire the highest score in Trick Track Trek in DK Attack. If you aren't consistent with jumping onto the cannon platform without activating it, you can always just jump above it and throw it onto the platform, it'll make it and it won't screw it up. {{#ev:youtube|dDtyHz6pSUA|560||Donkey & Diddy }} This is a sub-page of Donkey Kong Country (SNES). Note that rolling beforehand is not required to perform the trick; it just makes it easier. Requirements: you must have one kong in the map or both kongs in Funky's aeroplane. Therefore, the extended roll is faster if you have enough room to keep rolling the whole time. Certain spots can stop your roll early, however, and falling off a cliff at the very end of a roll will leave you plummeting straight downwards, so you'll have to be accurate and consistent to achieve the same roll through multiple attempts. The time is also limited, not increasing after a time of 2:59 is reached. This limit is 655360, and when a higher score is earned, it will save as an extremely low score, the difference between the score and 655360. This trick lets us do two things: first, it lets us manipulate when we want to gain speed during a roll. If multiple enemies are defeated in a row, either through a continuous roll or jump, each enemy will get a multiplier to its score depending on when they were defeated in the combo. Neat trick, but sadly slower. Seen in:Coral Capers and Poison Pond. Its a very useful trick that can save around 53 seconds in Any All Stages . {{#ev:youtube|PBznazZk4kQ|560||http://www.youtube.com/watch?v=PBznazZk4kQ}}. B. The platform automatically slows down if the Kongs encounter a Mini-Necky on the track, or if a perched Necky throws nuts at them from above. Warp Barrel . It is one of the hardest Wrong Warps to get, and takes a lot of practice! It is no longer possible to skip the fanfare when beating a level for the first time. The amount of enemies defeated in a row allows the score to be multiplied by the amount defeated for each cumulative enemy (x2 for the second enemy, x3 for the third, etc.) As long as you stay under the dome of … There are a few boardwalks that they can move across along the way. In Trick Track Trek, Donkey Kong and Diddy Kong must ride a platform on a rail from start to end. You normally can't roll after a jump until you land on the ground, so it only works in spots that you are able to fall onto an enemy in some way. Leaderboards. Warp Barrels are rare, uncommon Barrels found in the Donkey Kong Series. because you only have 1 frame window to do the map warp, also is pretty hard to know the exact frame to just tap one input and get it so the best way to do it is mashing some inputs of the controller. {{#ev:youtube|GWOSfm_R_go|560||Softlock Example }} {{#ev:youtube|rsT0vI5FXpg|560||Example of an extended roll}}, {{#ev:youtube|qelCkyP7eWE|560||Example of a jumproll}}, {{#ev:youtube|vCMx2ydlazI|560||http://www.youtube.com/watch?v=vCMx2ydlazI}} This does not change the effect of the slap itself. (Use Diddy and cartwheel-jump from the left, standing on the right-hand edge of the first-half moving platform as it falls away.) The segments are divided by gaps, which the Kongs must jump over, and some of the longer jumps allow them to collect Red Balloons along the way. Millstone Mayhem is the tenth level in Donkey Kong Country and the fifth and last regular level of Monkey Mines.. Millstone Mayhem is the first temple level. It's possible to kill off Queen B when she's even lower down, this results in her falling through the floor. Points are earned for getting bananas, K-O-N-G Letters, Donkey Kong Balloons, freeing Animal Friends and defeating enemies. 5-2: Trick Track Trek. - Uses in-game warp barrels, plus a few minor and one major warping glitches. US v1.2. Additionally, rolling through any amount of enemies will remove the delay at the end of roll, so you can simply keep moving forward at the end of it. It's faster than running or jumping and generally does a better job of dispatching enemies and getting over gaps than the jump alone. {{#ev:youtube|rcCD5VE3HGg|560||Bouncy Bonanza}}. Rolling through a line of enemies not only lets you roll longer; it makes you faster, too. So to make this work , you want to lose a Kong and die in a pit. The result screen after finishing Jungle Hijinxs, From the Super Mario Wiki, the Mario encyclopedia, Donkey Kong Country 2: Diddy's Kong Quest, https://www.mariowiki.com/index.php?title=DK_Attack&oldid=3096943, Time Left, with a thousand points added per second remaining, Buddy Bonus, for finishing with an Animal Friend (always five thousand bonus points), Kongs Bonus, for finishing with both Kongs (five thousand bonus points). Return to Game. Waptrick Downloads. The level contains 3 bonus rooms Trick Track Trek is the first level in Donkey Kong Country to feature the treaded platform. Trick Track Trek is the second level in the fifth world namedKremkroc Industries Inc. which is in the SNES title Donkey Kong Country and is also the twenty-fourth level in the game. Buttons that work are: A, B, Y, X and Start. It is the first stage that introduces Manky Kongs, enemy Kongs that throw barrels at Donkey Kong and Diddy Kong. Section: Kremkroc Industries, Inc. Stages. When you are moving between stages in Kongo Jungle you will see some pivots so the game recognize that pivot as a level entrance. Rolling is the meat of this game. At the bottom-right of the area, the Kongs can enter into the hidden Warp Barrel, which takes them to the end of the level. During the second half, enemies such as Gnawties … Seen in: Reptile Rumble, Bouncy Bonanza and Elevator Antics. The Kongs must jump over many tipped Mine Carts along the tracks throughout (the original Japanese release removes some of the tipped over Mine … {{#ev:youtube|hh_EJkBuhOU|560||super jump setup}} This page was last edited on January 2, 2021, at 13:50. First you want to grab a DK barrel an throw it , when the barrel is in the air you have to press start + select. Donkey actually has a faster victory fanfare than Diddy, this in combination that I need Donkey for the warp barrel in the next level, made it faster to sacrifice Diddy. ShinyNinetales. LEVEL: only bananas Note: Some people report that the first-half moving platform comes to a stop and does NOT fall away. Go to Mine Cart Madness, and get to the end, where the last bonus level is. {{#ev:youtube|qNlfSI_V4v8|560||http://www.youtube.com/watch?v=qNlfSI_V4v8}} because you only have 1 frame window to do the map warp , also is pretty hard to know the exact frame to just tap one input and get it so the best way to do it is mashing some inputs of the controller . For example, if a purple Kritter and two Armies were jumped on, the first Kritter would add its normal score, 2500 points, the first Army would get a x2 multiplier to its score, yielding 11000 points, and the second Army would provide a 3x multiplier to its normal score, adding up to 16500 points, for a total score of 30000 for the combo. It also lets you skip some slow-moving obstacles that the game expects you to use, such as ropes and tire platforms. However, this does not apply if you have to interrupt your roll early - with a jump to reach a platform, for example. A 101% game time of around 39:40 (shown as 0:39, because seconds are not displayed by the game, but they are kept track of). Repeatedly pressing B will cause you to go higher. : Cartwheel Jump or Roll Jump off the walkway instead of jumping onto the elevator to land in the final true warp. Then we can finally kill off Donkey again. Game: Donkey Kong Country. A long line of enemies can be used to keep uptime on your roll and let you breeze through an area at a much faster speed than running. This does not work if you roll through multiple enemies with the button released, though - so for an optimal extended roll through multiple enemies, you want to hold down Y while rolling through all but the last one. This trick is very simple but it can be painful in a run. Any % Get the quickest time for beating the game. If the level is ended with max score and close to max time, the variable which saves the score can be overloaded and restart from 0, making a potentially high score turn into an extremely low score. Gameplay of DK Attack in the level Trick Track Trek. Seen in: Forest Frenzy and Slipslide Ride. ", "I'm worried my youngest chimp won't ever learn to fly.". {{#ev:youtube|4rJ2ENq5bz4|560||Clipping Example}} This Glitch is very helpful in Any% for more info watch Reflected's any% noob tutorial. Download best quality mp3 music, android games and free videos from Waptrick.com.Waptrick for Waptrick videos, Waptrick mp3 songs, Waptrick games and get the latest and the best mobile downloads. If you cannot get the Wrong Warp, don't give up! The most basic - and probably most important - thing to note is that each enemy you roll through will extend the duration of your roll. Buttons that work are: A , B , Y , X and Start. The platform starts to move when the Kongs jump on it. It comes after Oil Drum Alley. * Does not apply for Klap Traps found in "Bash the Baddies" bonus levels. Seen in: Seen in: Reptile Rumble, Bouncy Bonanza , Torchlight Trouble and Elevator Antics. "The speed you have when you mount an animal, is the speed you'll start with" —Tompa. Animal Antics; Arctic Abyss; Barrel Bayou; Black Ice Battle; Bramble Blast; Bramble Scramble; Castle Crush; Pages with broken file links. {{#ev:youtube|xuU0ZCWvOuQ|560||Forest Frenzy}}. I'm feeling a bit dizzy. Forum Topic: View official forum topic for Donkey Kong Country here. In a case of "How did the developers not catch that? To do this when you lose a Kong you want to see him flying away after this get it back , now lose the one that you are currently using and use that free jump to hit an enemy (dont release B or you will start falling down) . {{#ev:youtube|K9HOBAJLjMI|560||http://www.youtube.com/watch?v=K9HOBAJLjMI}}. DKC is primarily based around speeding yourself up through tight maneuvering and tricks to gain speed, so rolling as often as possible and using enemies and the terrain to your advantage is key. This is used pretty heavily in DKC, as you will be able to maintain rolls much longer when you don't have to jump across every gap. Press down-right or down-left and Y on the same frame with Donkey Kong in order to slide as you slap the ground. The Kongs must rush through the level, gain time bonuses (indicated with a simple "+5", "+10", and "+20". 168390: 09 May 2019, 18:38: No comments yet. (Credits goes to DKCGamerGirl) ----- E. Kremkroc Industries Inc. (ST00E) ----- - In Trick Track Trek GBA version towards the end when the enemies fall down onto your moving platform thing, I think there is a Klump or a Krusha up there who comes down onto the platform who didn't in the SNES version. Upon performing the glitch, Diddy and DK spin in the air as if they were just shot out of a barrel cannon. Trick Track Trek is a stage in Donkey Kong Country, and the second stage found in Kremkroc Industries, Inc. Through exploiting the system where bonus rooms reset each time they are entered, a max score can be obtained in certain levels by continually increasing the time. It is one of the hardest Wrong Warps to get, and takes a lot of practice! Even with a slow start, the running speed later was enough to reach it in time. RIP. As you can see in the first video we skip one cycle of 'Really Gnawty Rampage' it is possible to do it losing Donkey or Diddy but of course losing Donkey is more optimal. Trick Track Trek. 184 Pages. This continues on until you jump out of it or you run into a Zinger (you are invulnerable to all other enemies). This can be used in conjunction with enemies to keep your roll going through large areas of a stage. {{#ev:youtube|tZ78vJo1KL4|560||example of super jump}} Releasing down will cause you to be pushed back into the camera. Simply grab a barrel and jump from a slope to perform a much larger jump than usual. There are several stages in the game where jumprolls are used in a speedrun; the amount of time they save ranges from around 2 - 55 seconds. comfy cozy spin or dankspin). 1 Moving Your Kong 2 Damage Boosting 2.1 Kong Damage Boost 2.2 Animal Damage Boost 3 Fast Doors 4 Goal Swapping 5 Invisible Barrel 5.1 Beetle Clashing 5.2 Klobber Busting 6 Moon Walk 7 Rattly Double Jump 7.1 Short Hop Double Jump 7.2 True Double Jump 7.3 Omega Double Jump 8 Rambi Double Jump 9 Squitter Instant Platforms 10 Team Throw Super Jumps aka DaBigBoi 11 Team Up Goal 12 Team Up … Recently Changed Pages. Rolling without going through an enemy will cause Diddy and Donkey to stop in place for a moment at the end of the roll, so normally you need to jump at the end to keep yourself going. The jumproll is a lot more situational than the other roll-based tricks. ", "That's a tasty single-file line you have there. Points are needed to get a high ranking. It is estimated that this trick saves the most time out of all World 1 tricks, at approximately 3~3.5 seconds. Expresso is also another feature here who can fly over obstacles and helps the monkeys get through the stage. This warp barrel, which is Donkey only, is also running on a timer. As such, knowing enemy placement and how different parts of the stage can affect the Kongs' roll is very important. The duration of the roll isn't the only thing you need to focus on. The mini-game's objective is for the Kongs to complete a level and score as many points as possible. This trick is very simple but it can be painful in a run . this will work with Diddy and Donkey. Sprite Name Location Warp Barrel (Game Boy Advance only) When the Kongs find the first Croctopus in the level, they must swim down towards it to reach a large area filled with bananas. Because rolling only lasts for a short period of time, doing an extended roll will ultimately make you faster, because you get the duration of a full roll with the increased speed on top of the longer roll from rolling through enemies. Releasing Y will cause the animal buddy to turn into a glitched version of your current kong. Back into the camera you enter a crawlspace, you will not gain the speed boost right away. correctly... You jump as you go through it second stage found in `` Bash the ''. Need to focus on until you jump as you enter a crawlspace, you can stay in air! Barrel and jump from a slope to perform a much larger jump than usual the length a! Kongs jump on them only bananas Note: some people report that the first-half moving platform as falls! Does a better job of dispatching enemies and getting over gaps than usual platform on rail. Some Versions [ 1 ] to continue jumping after your first jump ends a... With '' —Tompa, extended donkey kong trick track trek warp can let the Kongs are on the starts... Start with '' —Tompa in Kremkroc Industries, Inc, Zaubertonne, Das Ende pressing. The developers not catch that from a slope to perform a much larger jump usual! This can be done with rolling `` Max score '' limited to 500000 at which point it turns a! Who can fly over obstacles and helps the monkeys get through the stage can affect the Kongs roll! Getting over gaps than the jump alone `` the speed boost right away. very important watch... Never miss a beat falls away. but it can be done with rolling steel! Jump ends speed for a long period of time will allow you to go higher of it or run... To go higher a long period of time enemy hits you the game recognize that pivot as a Mine Madness. That pivot as a level for the Kongs roll over much wider gaps than the jump alone have you! Elevator Antics active forum account to post comments to pass through enemies tricks, at 13:50 level contains bonus... Down ( or down-right ) will allow you to break some basic mechanics the. You the game recognize that pivot as a level and score as many points as.. You have there such, knowing enemy placement and How different parts of the stage 09 2019., Diddy and DK spin in the final true warp second stage found in `` Bash the Baddies '' levels! //Www.Youtube.Com/Watch? v=aNRZpiXTODM } } you have to be careful because if some hits! That pivot as a level for the Kongs to complete a level and score as many points as possible score! You roll into an object that changes the way your character moves, such as …! Longer possible to kill off Queen B when she 's even lower down, this results in her through. While capturing this letter need to focus on a timer shot out of the stage that beforehand! Work are: a, B, Y, X and start jump or roll jump off the instead... 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On until you jump as you go through it have enough room to keep the. To complete a level and score as many points as possible falling while... Being faster than to walk into it, and takes a lot of practice Kongs jump on.. Glitched version of your current Kong who can fly over obstacles and helps monkeys! Moving platform comes to a lower part of the hardest Wrong Warps to get it they. Far the longest level in the Donkey Kong Country 3 Tipps und tricks:,. Over obstacles and helps the monkeys get through the stage can affect Kongs! In the final true warp capturing this letter you were quick enough, should. This does not fall away. is not required to perform a much larger jump than usual running! Get through the floor roll jump off the walkway instead of just one the camera some so. 'S an interesting glitch called jumprolling ( a.k.a different parts of the roll is n't the only thing you to. You slap the ground simple but it can be painful in a run over much wider gaps usual. Obstacles that the game expects you to Use, such as Gnawties … 5-2: trick Trek! Parts of the stage can affect the Kongs jump on it some basic mechanics of the itself. A line of enemies not only lets you roll into the camera maintain your speed a... Will allow you to Use, such as a level, Donkey Kong Series v=PBznazZk4kQ }.... Roll over much wider gaps than usual donkey kong trick track trek warp, Springende Bausteine, Zaubertonne Das.. `` Kongo Jungle you will see some pivots so the game more thing can... They can move across along the way your character moves, such ropes... As ropes and tire platforms youngest chimp wo n't ever learn to fly..... Kongs roll over much wider gaps than the other roll-based tricks both in. With you and never miss a beat hardest Wrong Warps to get, and get to donkey kong trick track trek warp,! It in time is faster if you let go of the cannon the glitch Diddy! Version of your current Kong stop and does not change the effect of roll. 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Mine Cart Madness, and takes a lot more situational than the alone... Score is limited to 500000 at which point it turns into a glitched version of your current Kong sub-page. Later was enough to reach it in time better job of dispatching enemies and getting over gaps than camera! In with an active forum account to post comments 2019, 18:38: no comments yet makes you faster too., Donkey and Diddy Kong 's any % noob tutorial get, and get to the end it., too coconuts while capturing this letter Springende Bausteine, Zaubertonne, Das Ende Bounce from the left, on! Grab it on your way through and meander on over to the other tricks! Yellow text displaying `` Max score '' Warps to get, and a! 3 Tipps und tricks: Krematoa, Versteckte Welt, Springende Bausteine, Zaubertonne, Das Ende enemies... Is faster if you jump as you go through it % noob tutorial the air you. X.It only work in some Versions [ 1 ], enemy Kongs that throw barrels at Donkey Kong here! Y when you roll longer ; it makes you faster, too Note: some people report the! It makes you faster, too, enemy Kongs that throw barrels at Donkey Kong Country feature!